Miscreated (2014)
Genres: ActionAdventureRPGStrategySimulationMassively MultiplayerIndie
| PC |
Released: 2014-10-30Requirements
|
Tags:
SingleplayerMultiplayersteam-trading-cardsCo-opOpen WorldcooperativeFirst-PersonPartial Controller SupportHorrorFPSSandboxSurvivalEarly AccessPvPZombiesPost-apocalypticCraftingWalking SimulatorValve Anti-Cheat enabledmmoMMORPG
Description
The game is currently in its early Alpha phase, with a limited set of features. As development progresses, more content and functionality will be introduced. Players can expect issues during gameplay, such as incomplete features, bugs, game crashes, performance problems, and even character resets. This version is a glimpse of the ongoing development of Miscreated, and players are advised to manage their expectations.
The Story of the Final War
No one truly knows what ignited the Final War—it was too rapid, fought with the last remaining nuclear stockpiles of belligerent nations, and ultimately, those who initiated the conflict didn’t survive. What made the war "final" was the sheer devastation that followed. By the end, humanity had no more will to fight; everyone was focused on survival. A prolonged period of warfare had reduced the world to an empty shell. For decades, nukes, bioweapons, and even advanced kinetic weapons ravaged the planet, leaving a population of just 100 million and shrinking.
Who can be held accountable? It’s a matter of perspective. However, one of the prime culprits is the arms industry. By the war's conclusion, nearly every arms dealer had been absorbed by Amalgamated Corporation (AC). As nations fought, AC was busy acquiring what Karl Marx once termed "the means of production," leaving missiles and weapons all proudly branded with the AC logo. AC didn’t just supply weapons—they provided almost everything in the post-apocalyptic world: sports drinks, ice cream, battle gear, and even a strange product called "Happytabs." Sadly, AC's involvement didn’t stop there. Their so-called "vaccine," developed to combat radiation sickness, turned into a much worse problem—mutants. The vaccine reacted with remnants of bioweapons and created horrific, deformed creatures roaming the land.
In 2089, civilization has taken a pause. Those lucky enough to survive, free from mutation, focus on maintaining their existence. Some say there are small enclaves still holding on, with enough resources and ammunition to keep mutants at bay. But the reality is grim, and the only advice is to either find such a place or create one. For the fortunate few, survival is a day-to-day challenge, with the hope that Darwinism might allow them—or their descendants—to inherit what remains of the world.
Current Features in Early Access
The available portion of the map is just a small part of the planned world, and the developers are working to expand it rapidly. While the early access release focuses on certain elements of gameplay, these features will be expanded over time.
Base Building
Miscreated features a completely freeform base building system, unlike other survival games. Players have complete control over how they construct their bases, allowing for complex and visually appealing creations. Unlike the typical snap-together, Lego-style systems of other games, Miscreated gives players over 100 different parts for building. More parts will be added in future updates. These parts are divided into categories, including wood, sand, tires, and powered materials, with metal components to be added later.
Anyone can interact with your base by repairing parts, turning lights on and off, and operating generators or doors, provided they have access. However, non-clan members cannot modify your base—adding or removing parts, or attaching power sources is restricted to clan members. Additionally, players can dismantle damaged parts to retrieve crafting materials or repair them. The condition of parts is indicated by color changes as they become more damaged, starting from 25% damage and progressing from there.
Clans
Clans are persistent between server restarts and logins, meaning they exist across sessions. Players can create, disband, and invite others to join their clans. Invites can be accepted or declined, and clan owners can promote other members to clan captains, granting them the ability to invite or remove members. Currently, all clan members have the ability to alter the structure of clan-owned bases, but more refined permission controls will be added in future updates.
Vehicles and Crafting
Miscreated has five fully functional vehicles, which can be repaired and used to traverse the world. Players must scavenge for parts to get these vehicles running. A basic crafting system allows players to craft more powerful melee weapons and other useful items like advanced bandages. As the game progresses, the crafting system will be expanded to include more recipes and functionality.
Dynamic Gameplay Features
Bullet trajectories are affected by gravity, air resistance, and wind, adding a layer of realism to gunplay. Encounters in the world are spawned dynamically, meaning they can occur anywhere on the map. Weapons and other items can be found in logical locations, such as lockers, stoves, and cupboards, but can also appear in unexpected places. Searching thoroughly is essential, as even common appliances can hide valuable items.
Survival Mechanics
Your character’s stats, including health and items, are saved upon exiting the game. Upon re-entering, your health, items, and location are restored. Players must manage hunger and thirst levels, as low food or water negatively impacts their character’s performance. Additionally, when a player dies, their items remain with their corpse. Other players can loot the corpse, or you can return to reclaim your belongings. There are no safe zones in Miscreated, and players can be killed and robbed at any time. However, forging alliances and making friends is a crucial strategy for long-term survival.
Weather and Environmental Dynamics
Dynamic weather patterns such as rain, fog, and wind create unique gameplay opportunities. These weather effects can vary in intensity, with conditions ranging from light fog to dense, debilitating fog that affects visibility. Players must adapt their strategies based on the current weather conditions.
Day/Night Cycle
Miscreated features a full 24-hour day-night cycle based on the server’s time zone. This realistic cycle influences gameplay, offering players the option to take action during the day or wait for the cover of night to sneak around. Players can choose between first-person and third-person camera views, allowing them to customize their perspective based on preference.
Our Verdict
Miscreated is rough around the edges. The game is in early alpha, so you will encounter bugs, crashes, and missing features. The world is harsh, survival is tough, and everything feels unpredictable. If you enjoy testing games and can handle constant updates and resets, there is a lot to explore and experiment with.
The basebuilding, crafting, and dynamic world systems are impressive and give you real freedom. PvP and mutant threats make every encounter tense. That said, casual players may find it frustrating and unfinished. This is a game for those who like challenges and are willing to put up with rough patches for the long-term payoff.
Overall, we recommend Miscreated only to patient, adventurous gamers who enjoy survival in a harsh, evolving world. If you want polished graphics and smooth gameplay, wait for later versions. This alpha is promising but not for everyone.