Magick (2014)
Genres: AdventurePuzzle
| iOS |
Released: 2014-06-30Requirements
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Tags:
Storydeathnightescapedungeontap
Description
Introduction
Magick is a platform game created specifically for iPad devices, emphasizing touch controls rather than virtual joysticks. The game requires players to guide the protagonist, Oz, through a series of challenging levels, with gameplay designed to take full advantage of touch screen interactions. The structure of the game is divided into five distinct chapters, each consisting of twelve levels. The final level of each chapter presents a boss encounter, totaling sixty levels that players must complete to finish the game.
Story
In a distant and mysterious land, there lived a young sorcerer named Oz. His peaceful life is disrupted one fateful night when a stranger arrives at his door. The stranger is a soldier serving an evil queen, who has outlawed all forms of magic. Oz is captured and taken to the most foreboding dungeon in the kingdom, confined within a dark cell. There, he awaits his fate, facing the threat of execution. The story unfolds as players navigate Oz through the dungeon, overcoming obstacles and enemies to reclaim his freedom.
Gameplay
Magick’s gameplay is designed for simplicity and precision on touch screens. The character Oz moves and jumps automatically, allowing players to focus on strategy and interaction with the environment. Players can tap the screen to summon crates that can be used to block paths, create platforms, or interact with other elements. Tapping on a crate removes it from the scene, while tapping Oz changes his direction of movement. Additionally, players can tap and hold anywhere on the screen to halt Oz’s progress temporarily, providing control over timing and positioning. This system eliminates the need for virtual controls and creates a gameplay experience tailored specifically for iPad users.
Level Design and Mechanics
The levels in Magick are thoughtfully designed, combining simple mechanics with strategic puzzles. Each stage introduces new obstacles and requires careful timing and planning. Players must utilize the crate system effectively to overcome challenges, avoid hazards, and reach the exit of each level. The boss levels at the end of each chapter demand mastery of the game’s mechanics, testing both reflexes and problem-solving skills. The intuitive controls and consistent level design ensure that the game remains accessible while providing increasing difficulty and engagement as players progress.
Touch-Specific Features
Unlike traditional platformers that rely on physical or virtual buttons, Magick is built entirely for touch input. The interaction model allows players to engage with the game world directly by tapping or holding the screen. This design choice enhances immersion and provides a unique platforming experience that emphasizes timing, strategy, and careful manipulation of in-game objects. The removal of virtual joysticks ensures that the gameplay is clean, responsive, and focused entirely on the sorcerer’s journey through each level.
Summary
Magick (2014) is a highly interactive platformer that combines a clear narrative, precise touch controls, and intelligently designed levels. Players guide Oz through a series of challenging stages in a quest to escape a dark dungeon under the rule of an evil queen. The game’s structure includes five chapters, each with twelve levels culminating in a boss encounter, requiring completion of a total of sixty levels. The touch-based mechanics, including automatic movement, crate summoning, direction changes, and temporary halts, create a unique platforming experience tailored for iPad users. Magick’s design emphasizes simplicity, strategic planning, and skillful execution, making it a distinctive title in the mobile platforming genre.
Our Verdict
Magick is a refreshing take on the platform genre for iPad. The controls are simple and intuitive, letting the game shine without the need for virtual joysticks. It’s designed from the ground up for touch screens, making every tap feel natural and responsive.
The levels are smartly designed, with a mix of puzzles and platforming challenges that keep the game engaging throughout its five chapters. The story is light but charming, giving players a reason to push forward and face the boss battles at the end of each chapter.
We recommend Magick for anyone looking for a clever, easy-to-pick-up platformer that works perfectly on a tablet. It’s fun, polished, and offers a satisfying experience without unnecessary complexity.