Corporate Job Simulator (2021)
Description
Corporate Job Simulator is a rapid prototype developed over a weekend, focusing on a compact simulation of corporate work environments. The game currently operates exclusively at a resolution of 1920 x 1080, providing a fixed visual experience for users.
Development Team
The game's design and implementation were carried out by Alexander Zacherl, who was responsible for creating the underlying mechanics and interactive systems. The user interface and narrative content were developed by Rachel Simpson, ensuring clarity in the interface and the text-based elements of the simulation. Audio elements, including sound effects and background audio, were created by Filippo Beck Peccoz, providing an immersive auditory experience within the prototype.
Gameplay and Technical Details
As a prototype, Corporate Job Simulator focuses on delivering core gameplay elements without extensive customization or multiple display options. The game functions solely at 1920 x 1080 resolution, limiting its compatibility with other screen settings. Despite its concise development period, the project encapsulates essential simulation elements of office work, aiming to provide a foundational interactive experience.
Availability and Source
The full source code and project files for Corporate Job Simulator are publicly accessible. This allows interested developers and users to explore the project, review the implementation, or build upon the prototype for further development. The source is hosted online and can be examined in detail for those seeking insight into its design and programming structure.
Summary
In summary, Corporate Job Simulator (2021) is a short-term prototype developed to model corporate office interactions. The project emphasizes straightforward design and implementation, focusing on essential mechanics, user interface clarity, and audio integration. The prototype provides a single resolution experience at 1920 x 1080, with contributions from Alexander Zacherl, Rachel Simpson, and Filippo Beck Peccoz. Its source code is available for examination, making it both an educational resource and a demonstration of rapid game development practices.