Plataforma Alura (2021)
Description
Plataforma Alura is a platform-style video game developed using Construct 3. The game emphasizes straightforward mechanics and user interaction, providing players with clear controls and engaging gameplay elements.
Gameplay and Controls
The game allows players to navigate through levels using the arrow keys on the keyboard. Movement is essential for exploring the environment and reaching objectives. Players can also interact with in-game elements, such as attacking or activating abilities, by pressing the spacebar. This action becomes available after the player collects a specific item, the mushroom, which grants the character an additional capability to strike.
The core mechanics revolve around precise movement and timing, typical of platform games. Players must combine navigation with the strategic use of the attack function to overcome obstacles and progress through different stages.
Educational Context
This project was developed as part of an educational program under Edutech - SEED/PR. The game was created by Luiz Henrique Muller de Lima, a student guided by Professor Sérgio Fernando Carrero. The work represents a practical application of game development concepts taught in the course titled "Jogo plataforma com Construct 2: Vida, sons, e poder especial", which focuses on platform mechanics, sound integration, and special abilities within games.
Development Background
The development took place within the context of the student’s local and regional schools. The main school affiliated with the project was IZIDORO L CERAVOLO - Apucarana, while the student also attended Escola Estadual Antônio Lacerda Braga. The work was part of a specific class, Games 2, aimed at fostering practical skills in game creation using Construct software platforms.
Game Features
- Platform-based movement with arrow keys.
- Attack mechanic unlocked via collectible mushroom.
- Integration of sound effects enhancing gameplay experience.
- Special abilities as part of game progression.
- Designed to reflect educational curriculum objectives in technology and game development.
Technical Approach
Construct 3 served as the primary development tool, providing a visual programming environment suitable for educational projects. This allowed the student to implement character actions, environmental interactions, and game logic without the need for extensive coding experience. The approach highlights Construct 3's capacity to support interactive learning while enabling the creation of a fully functional platform game.
Educational Significance
The game serves as an example of applied learning, combining theory from the course with hands-on development. Students are encouraged to experiment with movement mechanics, collision detection, sound implementation, and item-based abilities. The project demonstrates the educational value of practical game development exercises, showing how foundational programming and design concepts can be translated into an interactive product.
Conclusion
Plataforma Alura (2021) represents a structured educational game project created by a student under guided instruction. It combines essential platform game mechanics with simple controls, sound integration, and item-based abilities. The project highlights both the potential of Construct 3 as a learning tool and the effectiveness of hands-on assignments in developing game design and programming skills. Its creation within an academic setting emphasizes the role of practical exercises in technology education, ensuring students gain applicable experience in digital game development.