Labyrinth (2008)
Genres: ActionAdventureRPGStrategySimulationArcadeCasualFamilyIndiePuzzle
| macOS |
Released: 2020-01-30Requirements
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| PC |
Released: 2020-01-30Requirements
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| PlayStation 3 |
Released: 2008-04-24 |
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| PSP |
Released: 2008-04-24 |
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| iOS |
Released: 2008-04-24Requirements
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| Nintendo DS |
Released: 2008-04-24 |
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Developers
| Sokpop Collective |
| Bigben Interactive |
| Korion Interactive |
| SAARSE |
| James Butler |
| SailingStudio |
Publishers
| Sokpop Collective |
| Markt+Technik Verlag |
| SAARSE |
| LSADevelopment |
| SailingStudio |
Tags:
SingleplayerSteam AchievementsMultiplayerFull controller supportSteam CloudAtmosphericsteam-trading-cardsRPGFirst-Person2DFPSFantasyExplorationFemale ProtagonistViolentFree to PlayOnline multiplayerStealthSplit ScreenTacticalLocal MultiplayerEarly AccessPvPZombiesHack and SlashIn-App PurchasesFamily FriendlySurvival HorrorTurn-BasedCute3DColorfulRealisticHistoricalTop-DownRelaxingRogueliteDungeon CrawlerpuzzlesProcedural Generation4 Player LocalTurn-Based TacticsCard GameMinimalistПротагонисткаBoard GameRemote Play TogetherHidden ObjectMythologyCharacter Action GameExperimentalTactical RPGVoxelShared/Split Screen PvPLogictabletopSteam Turn NotificationsAsynchronous Multiplayer
Description
Special Early Access Incentives
Players who purchase Labyrinth during Early Access will receive 10 card packs once the in-game store is launched and the game transitions to a free-to-play model.
Game Concept
Labyrinth is a strategic Player vs. Player (PvP) game that integrates elements of collectible card games (CCG) and role-playing games (RPG). Players create powerful decks of Heroes to raid rival dungeons and participate in tactical 3D battles. The rewards from these raids can be used to customize your own dungeon, assembling decks of Bosses, minions, and traps to defend your treasures.
Core Gameplay Mechanics
- Offense Deck: Comprises a party of Heroes used to attack other dungeons.
- Defense Deck: Forms a dungeon with Bosses, minions, and traps to protect loot while offline.
- Combat System: Turn-based, tactical positioning combined with strategic CCG gameplay.
- Boss Cards: Each Boss defines a uniquely themed dungeon room.
- Card Acquisition: Hundreds of cards can be won, crafted, or purchased.
Innovative Turn-Based Action
Labyrinth incorporates turn-based 3D combat into the collectible card game framework. This approach emphasizes tactical decision-making and transforms conventional card battles into dynamic and strategic encounters. Each card represents not only a combat advantage but also contributes to a rich and interactive game world.
Deep CCG Strategy
The game combines tactical action with classic CCG mechanics, allowing for complex deck-building strategies and gameplay depth. The collaboration with CCG designers Justin Gary and Stone Blade brings decades of experience to enhance strategic elements and create meaningful, long-lasting gameplay.
World and Lore
Labyrinth is set in Hylea, a world that blends magical and familiar elements. The environment is filled with cultural depth, from the cosmology of Starfall to the intricate details of Northern Clans’ artifacts. Every aspect of the world is designed with attention to detail to create a rich, immersive experience.
Longevity and Replayability
As a collectible card game, Labyrinth emphasizes creativity, strategic combinations, meta-game planning, and potential expansion. These characteristics ensure long-term engagement and replay value, supporting the goal of a game designed to endure for decades.
The Four Disciplines of Magic
- Warfare: Draws energy from the Spirit plane. Focuses on physical dominance and endurance, channeling ancestral might for powerful attacks.
- Wizardry: Draws from the Elemental plane. Uses raw elemental forces to summon monsters and cast high-damage spells, prioritizing power over durability.
- Faith: Utilizes the Celestial plane. Grants divine favors to control battles, weaken enemies, and mitigate large threats with godly influence.
- Skulduggery: Relies on internal Stardust. Enhances agility, intellect, and cunning, favoring stealth and decisive strikes. Includes mechanical ingenuity and rogue tactics.
Card Types
Hero and Boss Cards
Hero and Boss cards are central to gameplay. During raids, players command a party of three Heroes, each with its own deck. Bosses, which scale with dungeon size, have individual decks and unique abilities. Each card is associated with a magic discipline, influencing deck construction and combat strategy.
Offense Cards
Attack cards define a Hero’s combat style. Each discipline offers a distinct approach: Warfare relies on close-range power, Wizardry on ranged elemental attacks, Faith on divine control, and Skulduggery on precision and surprise strikes. Each discipline uses a unique resource system reinforcing its strategic style.
Defense Cards
Minion cards form the core of Boss decks, representing allies summoned from Hylea and the Cosmos. Bosses draw from different magical sources when summoning Minions, from mechanical constructs to celestial beings. Some cards enhance the Boss or trigger one-time powerful attacks.
The Cosmos of Labyrinth
The game world begins with a cosmic event where a star fell to Earth, forming a crater that later filled with water, creating a mystical lake. This site, named Prophet’s Tear, became a source of Stardust, granting extraordinary powers. The city of Starfall emerged around it, fostering trade and multicultural settlements. Over time, political tensions grew, leading to underground conflicts and strategic battles among Heroes. Players navigate this world, raiding dungeons, building defenses, and participating in the evolving struggle for control.
Our Verdict
Labyrinth is a clever mix of card game strategy and 3D tactical combat. Building your decks, raiding dungeons, and defending your loot feels fresh and engaging. The variety of heroes, bosses, and magical disciplines gives you plenty of ways to experiment and play your own style.
The game’s world is rich and full of detail, making exploration and battles more immersive. Even though it has deep strategy, the turn-based combat keeps it approachable. PvP battles add a fun challenge and replayability, making it rewarding to improve your decks over time.
Overall, Labyrinth is worth your time if you enjoy collectible card games with action and strategy. It’s unique, deep, and enjoyable—definitely a game to try rather than skip.