Thomas Was Alone (2012)
Genres: AdventureFamilyIndie
| Android |
Released: 2012-06-30Requirements
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| PS Vita |
Released: 2012-06-30 |
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| PlayStation 4 |
Released: 2012-06-30 |
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| PlayStation 3 |
Released: 2012-06-30 |
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| Wii U |
Released: 2012-06-30 |
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| macOS |
Released: 2012-06-30Requirements
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| PC |
Released: 2012-06-30Requirements
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| iOS |
Released: 2012-06-30Requirements
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| Xbox One |
Released: 2012-06-30 |
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| Linux |
Released: 2012-06-30 |
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| Nintendo Switch |
Released: 2012-06-30 |
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Developers
| Curve Digital |
| Bossa Studios |
| Bithell Games |
| Mike Bithell |
Publishers
| Curve Digital |
| Bossa Studios |
| Bithell Games |
Tags:
SingleplayerSteam AchievementsFull controller supportAtmosphericGreat SoundtrackStory Rich2DSci-fiFunnyComedyFamily FriendlyShortColorfulRelaxingPuzzle-PlatformerNarrationMinimalist
Description
The game allows players to control multiple distinct shapes, often represented by rectangles or squares of varying colors and sizes. Each shape, including Thomas, who is highlighted in the title, is assigned a name and has its own unique set of traits that contribute to the game’s narrative. The relationships between these characters are conveyed through voice-over narration, providing a deeper understanding of their personalities and interactions.
Set in a specific virtual world, the game’s premise revolves around an "Event" that has triggered the creation of artificial intelligence entities with their own individual characteristics. These characters, which are all represented as colored rectangles, possess the ability to move horizontally (left and right) and jump. However, each character is distinguished by a unique ability, such as performing high jumps or swimming in water. Some characters can swim while others are unable to do so, dying if they enter the water. These special abilities play a key role in overcoming obstacles and progressing through the game.
As players advance through the game, they will often control multiple characters simultaneously. The gameplay allows switching between different shapes, giving players the ability to control each character individually. This mechanic encourages strategic thinking, as players need to manage each character’s actions to successfully navigate through the game’s challenges.
The primary objective of the game is to guide these shapes to their designated exit points. Each character is tied to a specific exit, and the goal is to ensure that all characters reach their respective exits at the same time. Achieving this requires careful planning and coordination, as certain obstacles and challenges can only be overcome through collaboration between the different shapes. For example, some shapes may need to use their abilities to help others reach otherwise inaccessible areas or activate certain mechanisms that open pathways.
The game’s design focuses on puzzle-solving, with the player needing to manipulate the different shapes in a way that maximizes their individual strengths while considering their limitations. The dynamic nature of the characters and their abilities creates a fluid and engaging puzzle experience, where timing, strategy, and teamwork are essential for success.
Ultimately, the game is a blend of platforming and puzzle-solving, with a minimalist approach to visual design. The simple yet effective concept of controlling colored rectangles becomes an intriguing and thought-provoking experience as the player progresses through each level. The narrative unfolds through the voice-over, offering an additional layer of emotional depth and engagement as players help Thomas and his companions overcome challenges in their journey.
Our Verdict
Verdict: "Thomas Was Alone" is a unique, charming puzzle-platformer that excels with its minimalist design and strong narrative. The gameplay revolves around controlling colorful rectangles, each with distinct abilities, to solve puzzles and reach exit points. The voice-over narration adds depth to the characters, making you care for these simple shapes, even though they are just squares and rectangles. The puzzles themselves are engaging, often requiring clever switching between characters to overcome obstacles.
If you're a fan of thought-provoking puzzles and appreciate storytelling through voice acting, this game is definitely worth your time. Its simple mechanics and quirky characters create a memorable experience. However, if you prefer more action-oriented or visually complex games, you may find "Thomas Was Alone" a bit too minimalistic. Still, for those who enjoy a slower pace with heart, it's a highly recommended choice.