Rivalry (2016)
Genres: StrategySimulationCasualIndie
Tags:
Split ScreenLocal MultiplayerEarly Access
Description
Rivalry is a turn-based hotseat game designed for two players, where each participant alternates controlling the movements of a rag-doll character’s limbs and weapons using a mouse. The objective is to outmaneuver the opponent and achieve victory by skillfully managing attacks and defenses. At the start of each match, players engage in careful strategic planning reminiscent of classic swordplay, focusing on precision, timing, and anticipating their opponent’s actions. As the match progresses and characters sustain damage or lose limbs, the gameplay evolves into a more unpredictable and comedic experience, resulting in chaotic and entertaining outcomes.
Gameplay Mechanics
The core gameplay of Rivalry combines elements from different genres. It merges turn-based strategy mechanics with side-scrolling fighter dynamics, incorporating rag-doll physics to create unique combat scenarios. Each player takes turns manipulating their character’s arms, legs, and weapons to strike, defend, or reposition. This careful control allows for deep strategic play during the early phase, while later stages rely on improvisation and creativity due to the increasing unpredictability of damaged characters. The game challenges players to adapt to both the tactical aspects of combat and the humorous consequences of physical damage to the rag-doll models.
Development and Background
Rivalry was developed by Kew McParlane, who, at the age of fourteen, successfully funded the game’s marketing through a Kickstarter campaign. This campaign helped promote Rivalry at gaming events such as PAX, where the game gained early exposure and attention. The project focuses on delivering a two-player experience that balances strategic depth with entertaining, chaotic outcomes, providing players with both thoughtful gameplay and lighthearted fun. The playable wireframe demonstrates the foundational mechanics, allowing players to experience the tactical aspects of sword fighting while enjoying the unpredictability of rag-doll interactions.
Strategic and Comedic Elements
The design of Rivalry emphasizes a dual approach to gameplay. Initially, matches require players to think several moves ahead, considering the positioning of limbs, the reach of weapons, and defensive maneuvers. Success in these phases depends on precise control and careful observation of the opponent’s strategies. As characters accumulate damage and lose functionality in limbs, matches transition into a more chaotic and humorous phase, where the physical comedy of rag-doll physics dominates. This combination ensures that each game session is unique, balancing serious tactical decisions with unexpected, amusing outcomes.
Player Experience
Rivalry provides a highly engaging experience for two players sharing a single computer in hotseat mode. The alternating turns encourage thoughtful planning, while the rag-doll physics inject unpredictability that keeps players entertained. The game’s interface is intuitive, relying on mouse controls to manipulate each limb individually, which adds a layer of tactile involvement to the strategic gameplay. Players are rewarded for precise coordination and creativity in using the available limbs and weapons, making each match both challenging and entertaining. The mixture of strategy, skill, and spontaneous humor creates an experience that is distinct within turn-based combat games.
Summary
Overall, Rivalry is a turn-based two-player game that combines strategic sword fighting, side-scrolling combat elements, and rag-doll physics to create a unique and engaging gameplay experience. The game transitions smoothly from careful tactical encounters to chaotic and humorous confrontations, offering both depth and entertainment. Developed by a young designer and brought to public attention through Kickstarter and gaming events, Rivalry emphasizes competitive interaction, adaptive strategy, and the unpredictable fun of rag-doll mechanics. It is designed to challenge players’ strategic thinking while delivering a lighthearted and memorable gaming experience.
Our Verdict
Verdict: Rivalry is a quirky and fun game that mixes turn-based strategy with ragdoll physics and swordplay. The idea is simple: two players take turns controlling their ragdoll characters, moving their limbs and weapons to defeat each other. While the game starts off with tactical sword fighting, it quickly becomes more chaotic and absurd as limbs get lost and the action turns comical.
The game shines in its humor and unpredictability, especially in the later stages when the ridiculous ragdoll physics take over. However, its slow pace and limited content may not appeal to everyone. If you’re looking for something light-hearted and fun to play with a friend, this can be a good choice. But for those seeking a deeper or more polished experience, Rivalry may fall short.
Recommendation: If you enjoy goofy, turn-based combat and don’t mind a bit of randomness, give Rivalry a try. Otherwise, you might want to look elsewhere for something with more depth and polish.