Holodance (2016)

Holodance
Genres:  SportsCasualIndie
Tags: 
SingleplayerSteam Achievementssteam-trading-cardsSteam LeaderboardsEarly AccessstatsVRMusicDragonsRhythm
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Holodance

Description

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FAQ

Holodance is a Virtual Reality rhythm game where you interact with music using motion-tracked controllers. You catch orbs and follow paths in sync with the music, experiencing a combination of story mode and freestyle gameplay.

Holodance supports HTC Vive and Oculus Rift with Touch controllers. The game is designed for room-scale VR experiences.

Holodance has collaborative multiplayer for up to four players, but multiplayer is currently under heavy development and may not be fully functional.

Holodance includes thousands of osu!-beatmaps, twelve story-levels with custom music, four bonus levels, and support for upcoming Stepmania beatmaps and a native beatmap editor for your own MP3 files.

Minimum: Windows 7, i5 CPU, 4 GB RAM, GTX 970 GPU, DirectX 11, 8 GB storage, broadband internet, HTC Vive or Oculus Rift with Touch. Recommended: Windows 10, i5 CPU, 8 GB RAM, GTX 980 Ti GPU, DirectX 11, 8 GB storage, broadband internet, HTC Vive or Oculus Rift with Touch.

Players use motion-tracked controllers to catch notes with hands and sometimes head. Percussive instruments use orbs, sustained instruments use paths to glide along, and stationary orbs are tapped to match the rhythm.

Yes. Episode 1: Dancing with Dragons features twelve story-levels with dragons guiding players through music-based adventures, including a final mythical level featuring the Blue Mother of all dragons.

Some later levels feature dystopian themes that may be frightening for children. Parental discretion is strongly encouraged.

Yes. Upcoming updates will include a native Holodance beatmap editor that allows you to create maps from any MP3 on your computer.

Holodance is developed by narayana games UG with a core international team of designers, artists, and musicians. It also features contributions from additional artists and voice actors worldwide.

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